![]() ![]() The stark simplicity of what makes a piece of gear desirable boils item decisions down to math, rather than more interesting choices like what playstyles they might facilitate. The rising tide of loot also makes plain one of Diablo 3’s biggest and most persistent shortcomings: itemization. I found my inventory filled to the brim every 15 to 20 minutes or so, forcing me to make town runs more frequently than I like to. ![]() This makes playing Reaper of Souls a more consistently rewarding experience, but it comes with caveats as well. They’re still the juiciest carrots on the stick, but the stick is mercifully shorter than before. I snagged my first legendary inside of an hour after starting up (compared to only seeing a handful of them drop in over 200 hours of Diablo 3). You’ll see far more rare and legendary drops than before, and thankfully, more of it than ever will have stats that are relevant to whatever character you play. Much has been made of “Loot 2.0” – an initiative to fix the loot grind, which was, by Blizzard’s own admission, badly handicapped by the now defunct auction houses. Not only is it visually interesting, but it plays into a sense of hopelessness and otherworldly danger that doesn’t always come across in Diablo 3’s four story acts. Citizens run for their lives only to be suddenly possessed by evil spirits who commandeer their bodies, turning them into fresh vessels for an assortment of ghastly supernatural foes. The streets of Westmarch, the region this expansion’s new act centers around, are dreary and bleak – a tone well-established by muted colors and finely honed art direction. ![]()
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